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Investor-Backed Team Play Part - 89
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Assembling a Team, and Preparing to Win A good investor-backed team isn't that hard to put together. In fact you only really need one good shooter, though two are preferable. If you have more, that might work out well, but you always have to be mindful that the more bodies you have on your team, the more hands that are out when it comes time to split up the loot. You also have to remember that I’m not talking about a camaraderie-based fun-team that is loosely organized and whose main goal is brotherhood, comradeship, and a few BBQ-sauced laughs. Rather, this thread is about assembling an advantage-play dice-influencing team whose principal aim is to use investor-backed wagers to make more profit than each of the individual members could make on their own. Again, the best under-the-radar, win-longevity teams are comprised of players that you would NEVER equate with playing together, much less having anything in common with each other in their day-to-day lives. The more dissimilar they look, and the more incongruent they act, and the more they each individually fit into widely disparate pit-viper stereotypes; the better their chances of unhindered winning that can go totally undetected and correlatively unassociated for YEARS and YEARS. Some shooters are natural-born heat-magnets, and frankly they should be the last type of player that would be invited to join an advantage-play team, although I can certainly understand their inclusion on "fun" teams where fellowship provides its own non-monetary reward. A dice-influencer does not win every time they get the dice. Anyone who tells you that is full of shit, and if that is the impression you got from reading any of my material then you have misread it completely. The idea behind advantage-play dice-influencing is to make more money over the long-run off of optimally-sized and optimally-deployed wagers than you lose. The idea behind being part of a dice-influencing team is to, over the long-run, make decent money from taking maximal advantage of the shooting-highs that one or more team-members will produce, while minimizing the volatile lows when one or more shooters aren’t quite throwing up to par. Most every team-member will agree that that is their principal motive for wanting to be part of a team. If it's for the camaraderie; then they have likely confused "fun" with "profit", and their tenure on the team is likely to be short and unpleasant...unless of course everyone on the team is looking for a lot of fun, and perhaps a little profit. However, what each person says is their main motive for being there, may be clouded by their own slightly-warped perception of what advantage-play dice-influencing is really all about. For example, if one of your team-mates harbors a lot of superstitious gambling habits and he insists that some of those false notions be incorporated into the team’s main betting-regimen or at least remain part of his own team-funded wagers; then it may be hard to execute a successful wagering-plan that isn’t constantly being derailed by a rash of costly seat-of-the-pants hunch-bets. Let me put this another way. Some players are gamblers, and yes I do mean that in a very bad way. If they are wagering team-money on non-advantaged bets in order to turn negative short-term results around; then their actions will eventually erode the team-bankroll to a point where the investor pulls out and the players are further behind financially than if they had stayed independent. Likewise for team-mates who like to play too much. If they like to stay at the table long after it becomes patently clear that the team’s collective de-randomizing efforts just aren’t working on a given casino’s particular layout, yet they insist on giving it one more try (even though everyone has already given it a more than sufficient effort); then his penchant for playing is probably much stronger than his fondness of winning. It may seem hard to believe, but a huge percentage of the dice-influencing community falls within that category. So in that case, if your team-mates are better, more disciplined shooters than you; then good for you, because their good shooting will increase your earn-rate. However, if your team-mates are worse shooters than you; then good for them, because your good shooting will increase their earn-rate, while yours will be kept artificially and dilutedly low. In Part Nine of this series, we’ll look at some of the personality attributes that make a winning investor-backed team WIN. Until then, Good Luck and Good Skill at the Tables…and in Life. The Mad Professor Copyright © 2008
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